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Metroid: Other M
Availability: In Stock
Price:
$49.99 $39.99*
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| Part No: | B002BSC4ZS |
| Manufacturer: | Nintendo |
| MFG Part: | RVL-R30P-UKV |
| Customer Rating: | 3.5 / 5.0 |
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- Metroid - Other M takes the best elements of 1st-person and 3rd-person gaming to create a seamless blend between game play, story-telling and dynamic cinematography, that feels like a movie you can control; you can hold the Wii Remote controller sideways while navigating and battling in 3rd-person; however, at any moment, you can switch immediately to Wii Remote pointer controls to examine and explore the environments in 1st-person perspective
- Metroid fans know more about Samus' suits and weapons than they do about what drives her; that's about to change, the story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus, with voice acting and a rich story, you will learn the engaging back-story of Samus as she weaves through an action-packed adventure aboard the Bottle Ship, a decommissioned space facility; as she hurtles into this new adventure, Samus will encounter her first men
- The development of Metroid - Other M is an exciting collaboration between Nintendo's Yoshio Sakamoto and Team Ninja; Sakamoto was the director of Super Metroid in 1994; Team Ninja is the renowned action developer of Ninja Gaiden. Metroid - Other M pairs Sakamoto's expert level design and exploratory focus of the classic Metroid series with Team Ninja's signature stylish, no-holds-barred action
For decades, Samus Aran has been known as one of the first female protagonists in video games, and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment.
| Nintendo's first step into the world of narative | 2010-09-09 | 5 / 5 |
| In a time where the most successful games on the market are genres that have grown repetitive, generic, and profitable (Call of Duty, Halo, Resident Evil 5) comes a game that tries something new from a developer that many would say follows the motto of "if it aint broke dont fix it" (Super mario Galaxy, Twilight Princess). Instead of following suit the successful Prime series, Nintendo decided it was time to do something different, something risky, with one of their 'Big 3' franchises.
Metroid Other M is Nintendo's first game to allow narrative to direct the story instead of the player. MOM (I see what you did there) is very different from the previous games of the series but its just as fun and enjoyable. My favorite thing is just the fact that we finally get to play Samus in third-Person. Personally I thought the Prime series was a cop-out. A game to capitalize on the FPS craze, a great series, but a cop-out nonetheless. I've always wanted to see the galaxies most feared bounty hunter kick some ass and this game does just that.
In addition this game looks fantastic. There are parts where we play Samus over the shoulder style and she has never looked better, absolutely perfect design on the suit and the levels look and feel right.
The music is not bad, but unfortunately I feel that Metroid always gets the least interesting music from any Nintendo games. Sure the title screen has that iconic melody but music never excites me when it should and never quite involves me as say Zelda or God of War. Of course this criticism is more on the Metroid series in general. My favorite musical tune though is whenever you return to a saved game. You know what Im talking about.
Unfortunately you cant talk about this game without mentioning the story and the new direction Nintendo is taking. Yes the story is cheesy, yes the dialog is cheesy, yes the monologues are terribly cheesy, but step back and think about it for a minute. This is Japanese game based on an American sci-fi classic (Alien) which in turn was inspired by cheesy 1950 B-movies. Metroid isn't trying to be Star Trek or personify Boba Fett. The story of Metroid could of made a pretty decent 50's thriller. The Metroid universe isn't trying to be as deep a space adventure as Mass Effect. Its just a classic tale of a Bounty Hunter trying to rid the galaxy of a dangerous species. Thats cheese right there.
The one thing I frown upon is the voice they decided to go with for Samus. It doesn't personify power and dominance. When I think of Samus I think of a calculative, precise, and adaptive killer who fights against terrorists (Space Pirates) and thinks of nothing but surviving by using her wits and top priority being the mission. Thats a badass character but the voice they gave her doesn't fit the bill... I think it would've been appropriate if they based her voice on Ripley from the movie the series was inspired by.
Overall though this is a fantastic game. The gameplay, visuals, sounds, and atmosphere will keep you hooked and if you look over the limitations and take into account that this is the first time Nintendo does this then I say that this game is pretty high on my list. I give it an excellent 8.5/10.
Also, it would be nice to see more Metroid games done this way as it will get better with sequels so lets not give Nintendo the impression that this was not the direction they should have gone. |
| Metroid other M sucks!! TEAM ninja destroyed my Metroid. | 2010-09-08 | 1 / 5 |
| I knew Team ninja would Eff it up, but I never dreamed it would be this bad. We need to take it back to the prime days or get a better group to make it side scrolling.
Oh and the controls are pathetic. I mean really BAD.
This game breaks my heart because I really love Metroid.
I hope that this is dropped from Cannon.
I had such high hopes too.
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| A natural evolution of the franchise | 2010-09-08 | 4 / 5 |
| I'll preface by saying I prefer the side-scroller Metroid over first-person shooter Metroid, but this feels like a suitable marriage of the two. Alternating between control schemes can be a little hectic, but it's a quick learning curve.
Pros:
+ Solid controls
+ Better-than-average graphics
+ Old-school Metroid exploration and enemies
+ Just needs a wiimote (no nunchuck add-ons, etc)
Cons:
- Samus' inner monologue has a lot of daddy issues for an intergalatic hunter. It doesn't fit her usual M.O.
- "Samus in the army feels" weird, especially when you have to wait for permission to use a grappling hook.
- The wiimote-flipping takes a half-second to register, which can be a bit nerve-wracking during boss battles
All said, it's not without flaws, but they're minor and only come up in specific instances. This is the first Metroid game I've played in years that feels like a proper Metroid, rather than some Halo clone. I understand there's an audience for those, so if Nintendo goes that route I don't blame them. But it's nice to have classic Metroid back this time around. |
| Finally samus in 3rd person | 2010-09-08 | 5 / 5 |
| | The game is very good,before playing this game I finished metroid trilogy that had metroid prime 1,2 and 3,it took me about 60 hrs to beat the whole game all 3 of them and just in time to play this game.Who would want to play another first person metroid honestly,I would be bored as hell,metroid 3 was easy,the fastest game to beat in trilogy.Now in metroid other M I like the fast game play,since the developers are team ninja the ones who made ninja gaiden wich was another good game hard as hell.The game metroid plays a lot like it.The scifi and futuristic theme are my favorite games.The controller is good for being the d pad and not the joystick,the first person takes a while to get use to,and is the only way to shoot rockets,in some parts of the game you will get stuck weather it be fighting enemy or solving puzzles,there is also good cinema action,good graphics,the dodge system is also good requires good timing. |
| part awesome, part cry-baby | 2010-09-08 | 4 / 5 |
| Previously, Nintendo made a habit of keeping main characters (like Samus and Link) speechless, which gave the player free reign in imagining the character's personality. With Metroid: Other M, Nintendo broke that tradition and promised us an inside glimpse into the mind of bounty hunter Samus Aran, largely via internal monologues over lengthy cut-scenes.
In a perfect version of Other M, this story-driven technique might make a deeply inspiring game. Unfortunately, in this iteration, Samus's new-found personality only disappoints. From terrible voice acting to a terrible personality, longtime Samus fans--especially female gamers for whom Samus was one of few non-sexualized totally bad-ass female main characters--will cringe at this sloppy rewriting of a beloved character.
When you play as Samus, you still feel totally bad-ass blowing baddies to kingdom come--but then a fifteen-minute cut-scene comes rolling in to ruin it. You see, these cut-scenes want to show you Samus's "emotional" side.
[spoiler] The best example of this is her encounter with Ridley. The cut-scene--in which Samus literally has a breakdown upon sighting her arch-nemesis (whom she has defeated numerous times)--ruins suspension of disbelief and pulls the player out of the game. As a bounty hunter, Samus must track down and defeat horrifying monsters. Her profession requires cool fearlessness in the face of the unknown and the unexpected. If the sight of a recurring enemy paralyzes her and compromises her survival, she needs to switch jobs. [/spoiler]
Indeed, it becomes difficult to reconcile bad-ass Samus with whiny Samus--but if like me, you pretend that parts of the cut-scenes never existed, you can get through the game with minimal groans, because despite its mushiness, the game offers great action and superb graphics.
In a surprising turn, Other M does away with the Nunchuk; instead, a la Super Mario Bros. Wii, you hold the remote sideways and use the D-pad to move. I quickly acclimated to this control scheme and I appreciated its simplicity. Unfortunately, though, the player has no control of the camera, and this can cause for some awkward moments.
I had fun with the dodge mechanism. Tapping the D-pad right before an attack causes Samus to dash out of the way, and if you press the fire button during the dodge, her laser fully charges. After I mastered this technique, I really enjoyed playing dodge-and-shoot with enemies.
Correctly utilizing the dodge results in some very awesome finishing moves, wherein Samus ruthlessly manhandles baddies into submission and then blasts the living daylights out of them.
In fact, as far as game play goes, I can only complain about the missile mechanism. Switching to first-person view--required in order to shoot missiles--renders Samus motionless and vulnerable, which causes problems in the many bosses that require missiles.
A lot of people took issue with the power-up system in Other M. Instead of going the usual route wherein Samus gets damaged and loses all her upgrades, Samus starts out with all of her upgrades, but won't use them until her ex-commander authorizes it. In my opinion, this just causes eye rolls; critics said the set-up further stresses Samus's submissiveness.
For average gamers, Other M offers about 12 hours of play; I adopted a slow place and 100%'ed it in 17 hours. Hidden items add a very enjoyable challenge (I felt victorious after finding difficult item locations), but after completing this task, Other M retains little appeal. My copy has already taken a trip to the marketplace.
Overall, I recommend this game as a fun and worthwhile ride. However, as a Metroid title, it feels out-of-place and out-of-character. |
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